The war in wow will never end in favor of a bunch. We have requested in our interview with WoW employee. We had the opportunity to speak with a few developers of World of Warcraft and also a barrage of questions.
We inquired Michael Bybee, one of the Senior Game Producer: Is it possible for a faction in World of Warcraft tear for a period of the other side, the control and time curbed?
Interview with WoW Producer
Try “first of all we have to do that, what is the Story we want to tell, to make the most sense. This is a superior factor above all else. Moments like Teldrassil, what felt bad for the Alliance or Lordaeron, in what felt bad for the Horde – this is a much larger Story-a goal we are pursuing. And we have some great things are soon to come.”
Fans have already been a whole lot of speculation, what is this”larger story would be the goal”. Thus, some fans guess that Sylvanas has a”Redemption” story as well as similar to Kerrigan at StarCraft 2, at the end of a necessary heroine would be into a larger Evil.
Bybee clarified that the Alliance and the Horde would predominate on the other side Mr and however, was more specific:
I really don’t think we would be a group intentionally have more control or Power over another group – at least not for quite a while. Since that is a bit of the takeaway, I think that it is the”heart” of Warcraft.
BfA narrative technical
If you interpret the statements a bit, is World of Warcraft at a story dead-end. In a world dominated by war, there must be earlier or later one aspect, at least as the winner, because the narrative and is predictable. One of the very few Alternatives is that a player faction to show up, like the Naga beneath Azshara, which simplifies the Horde and the Alliance.That would give a new impetus to the conflict.
Alliance and horde will stay permanently in conflict — the one side or the other’s rule appears to be excluded.