Fight for Azeroth has survived the first week of publication. A sizable Problem World of Warcraft players to create: the scaling of these Things is not true. So WoW at the Open World won’t be more easy in case players wear Azeroth’s heart.
What’s the Problem? Scaling, the opponent’s System is weaker or stronger, it works in WoW if your item level shifted, maybe not intended,
The players are complaining already.
Scaling does not work nicely
The scaling was released : Legion, for players demanding to do Content in the world. For players with good gear, it was formerly too simple to perform quests.
More about the ThemaWoW: Patch 7.2 — Secret Change makes the gear less significant and
Your neck, Allow the chain on the seat: The System from the Legion has been taken over using all the Battle for Azeroth. The issue here isn’t that the players cope additional damage, with gear.
The currently most powerful Item in Your gear is likely to be that the most”center of Azeroth”. Some gamers have found you may set the necklace.
Update: Because of an Hotfix out of Blizzard, it’s not enough to set the components on the seat. Gear items, like pieces of jewelry would have to be sold, so as to count in the product level and to decrease the potency of their opponent.
The paradoxical result: When participant gets the artifact-necklace and jewelry shop, and make certain your product level to decrease the opponents life is abruptly things that are less and to not strike hard,
The personalities of these gamers discuss, but nearly as strong as with all the Items,
Is that a Problem? The moment, the players will need to kill enemies (even TTK or”Time To Kill”), will be reduced to a lower level in the open world considerably.
Players who have stronger equipment, however on the Bank, re-faster around the street.
So a few of those reasons can be switched off, simple,
The state is a violation of the unwritten MMORPG-laws, that a Hero with equipment that is better will always be stronger.
Players are unhappy, too: The Echo of the players on this observation is mainly negative (via reddit). Most of the players that have reported, are not happy about the present System,
They see the System as”the other idea of every role-play” as characters”to be poorer, the longer you do”, For gamers who wish to reach more in WoW, by investing hours, missing the incentive.
What is important is that The scaling applies to the”open world” In Dungeons or even Raids that the Problem is.
Blizzard is working on a Change and is not yet known when this can come.
What do you think of the scaling? You see that or your WoW is intense? Write us an opinion!
Destroy the world PvP in WoW: Battle for Azeroth